FIELD GUIDE

PokeSurvivor Move Evolutions: All 59 Requirements

Find all 59 PokeSurvivor move evolutions, required stat cards, and level-5 conditions. Check missing golden cards and how evolutions work with Bonds.

Updated Game version dc3ae9bbfb

A PokeSurvivor move evolves when it reaches level 5, you have taken its required stat card during the same run, and you select the golden evolution card. Buying a permanent upgrade in the menu does not replace that run card.

Diagram

Ember → Fire Blast

Move requirementEmberLevel 5
Stat-card requirementPowerTaken in this run
Evolution choiceChoose the golden
evolution card
Ember → Fire Blast
Take Power before or after Ember reaches level 5. Both requirements must be met before the golden evolution choice can appear.

How to evolve moves in PokeSurvivor

  1. Learn the base move, or start with it as your partner's first move.
  2. Choose its upgrade cards until the move reaches level 5.
  3. Take the matching stat card shown below at least once in this run. It can be taken before or after maxing the move.
  4. Level up again and choose the golden card showing the base move and evolved name.

For example, Ember → Fire Blast requires Power; Bubble → Surf requires Sprint. Power taken earlier still counts when Ember later reaches level 5. Evolution changes the move's name and attack properties; it does not evolve your partner into another Pokémon species.

The developer's move page lists the conditions. The current level-up selection code confirms the golden-card step.

All 59 PokeSurvivor move evolutions

Names and cards below were checked against the developer's English table and the move definitions for build dc3ae9bbfb. All 59 evolvable moves require level 5. A card's requirement is specific to the move, not just its type.

On small screens, scroll the table sideways to see every column.

MoveTypeRequired run cardMove levelEvolves into
TackleNormalVigor5Take Down
Quick AttackNormalSprint5Extreme Speed
EmberFirePower5Fire Blast
FlamethrowerFireReflexes5Overheat
Fire SpinFireSynthesis5Sacred Fire
Heat WaveFireVigor5Eruption
Water GunWaterPower5Scald
BubbleWaterSprint5Surf
Hydro PumpWaterPower5Hydro Cannon
Vine WhipGrassPower5Power Whip
Razor LeafGrassReflexes5Leaf Storm
Petal BlizzardGrassSynthesis5Petal Dance
Grass KnotGrassVigor5Frenzy Plant
Thunder ShockElectricPower5Thunder
DischargeElectricArmor5Electric Terrain
ThunderboltElectricReflexes5Zap Cannon
ConfusionPsychicReflexes5Psyshock
PsybeamPsychicPower5Future Sight
PsychicPsychicMagnet5Expanding Force
SludgePoisonPower5Sludge Bomb
Mud ShotGroundPower5Earth Power
GustFlyingSprint5Hurricane
Wing AttackFlyingPower5Brave Bird
Body SlamNormalPower5Giga Impact
Hyper VoiceNormalReflexes5Uproar
Poison StingPoisonSprint5Poison Jab
ToxicPoisonSynthesis5Poison Gas
BulldozeGroundPower5Earthquake
Bug BiteBugPower5X-Scissor
String ShotBugReflexes5Sticky Web
Bug BuzzBugSynthesis5Swarm
Rock ThrowRockPower5Stone Edge
Rock SlideRockReflexes5Stealth Rock
Ice BeamIcePower5Blizzard
Powder SnowIceSprint5Icy Wind
Karate ChopFightingPower5Close Combat
Aura SphereFightingReflexes5Focus Blast
LickGhostPower5Shadow Punch
Shadow BallGhostReflexes5Phantom Force
Dragon RageDragonPower5Draco Meteor
Fairy WindFairyPower5Moonblast
Dazzling GleamFairySynthesis5Misty Terrain
Metal ClawSteelPower5Iron Head
Flash CannonSteelArmor5Steel Beam
BiteDarkPower5Crunch
Dark PulseDarkSprint5Snarl
Night ShadeDarkSynthesis5Nightmare
BonemerangGroundPower5Bone Rush
Psycho CutPsychicReflexes5Psychic Fangs
SpikesGroundPower5Fissure
Toxic SpikesPoisonSynthesis5Gunk Shot
HailIceReflexes5Avalanche
Meteor MashSteelPower5Magnet Bomb
Will-O-WispFireReflexes5Inferno
SubstituteNormalArmor5Double Team
Aerial AceFlyingSprint5Acrobatics
Flame WheelFireSprint5Flare Blitz
Bubble BeamWaterPower5Aqua Tail
HexGhostMagnet5Poltergeist

What the required cards do

CardEffect in this run
PowerRaises damage with all moves
VigorIncreases maximum health and restores the added health
SprintRaises movement speed
ReflexesReduces move cooldowns
ArmorReduces incoming damage, up to the game's cap
SynthesisAdds health regeneration
MagnetIncreases experience pickup radius

Taking one copy satisfies an evolution's card requirement. Additional copies can change the stat, but the evolution check only needs that card to have been taken during the run. The condition check records this separately from permanent upgrades.

Five moves do not evolve

Swords Dance, Agility, Harden, Aqua Ring, and Dragon Dance are Buff moves. They can be upgraded, but they have no evolution in the reviewed table. A level-5 Buff without a golden evolution card is expected behavior.

Why a PokeSurvivor evolution card is missing

Missing condition or current stateYour next choice
The move is below level 5Choose more upgrades for that move
You took a different stat cardMatch the exact card in the table; Ember needs Power, not any Fire-related upgrade
You only purchased a menu upgradeTake the required level-up stat card inside this run
The move is one of the five BuffsChoose a damaging move with an evolution if you want an evolution card
Several moves are readyResolve the offered evolution and check subsequent level-ups for the others
The move already evolvedIt has no second evolution in this table

When an evolution is ready, the reviewed card-selection code includes the first ready evolution in the next offer. It does not promise that several ready evolutions all appear together. If a different build behaves differently, check the developer's news before assuming the table has remained unchanged.

Evolution and Bonds can work together

Evolution upgrades an individual attack. A Bond puts several learned attacks in one active slot. A Bond does not supply Power, Sprint, or another evolution card, and bonding does not remove the level-5 requirement. Linked moves still remain individual learned moves for level-up choices.

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Sources